
This was not done by me. It was done by Philip "ballofsnow" Cornell. Part 1 - Building and gathering. Note: This is the high quality version. Author's notes: "To slay the Overmind I decided that a handful of Ultralisks backed by Dark Swarm and sneaking Dark Templars would do the job. The mission objectives say you must kill the Overmind with a Dark Templar, so you might think the final blow must come from a Dark Templar. Well, not necessarily! The way the game works is that when it detects that the Overmind has been killed, it checks if there are any Dark Templar in the direct vicinity. If one or more is nearby, the objective is complete. If not, the game regenerates a full-health Overmind in the same spot. Since the Overmind is killed within 11 minutes, my base is safe from any serious threats while I go through my build. So what this mission comes down to is being efficient with resources and getting your units to the island of the Overmind as fast as possible, and then a little bit of micro to kill the Overmind. I chose to use Ultralisks because they have very high hitpoints. Anything else would get torn up by the enemy Lurkers. I used the Dark Swarm spell on top of the Overmind to protect the Ultralisks from enemy ranged attacks." If you liked this run, check out other missions at speeddemosarchive.com
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