FRMA

Sound and animation generated in real-time using SuperCollider. The synthesis patch makes tones by adding harmonic partials, generated by a sine feedback method, which are represented by the lines vertically from bottom (low) to top (high.) The louder the partials, the lighter they are coloured, and the more feedback, the wider and more fuzzy the lines get. The sequence has been specified as a series of "frames" which are stepped through, with varying lag speeds. copyright nonprivate / cylob industries 2010. email contact: 38nonprivate (at) durftal (dot) com

























