
Playing as one of six character classes, players find themselves banished for their past misdeeds to the dark fantasy world of Wraeclast. There, they will encounter hundreds of species of opponents laden with loot and mysterious artefacts as they explore the abandoned continent. Players will be able to purchase in-game perks, such as extra victory animations, clothing and special effects. To protect the integrity of the game for all players, Grinding Gear Games has decided not to sell abilities or experience points -- ensuring a level-playing field for everyone in game. "We listened to the fan communities of several popular online action RPGs as we designed Path of Exile and are focused on replayability, depth and accessibility," said Chris Wilson, Grinding Gear Games' Founder. "We've designed the game that we would want to play ourselves, and we know hardcore Diablo, Titan Quest and Dungeon Siege players will find the style familiar and addictive." Wilson believes there has been a shortage of dark fantasy worlds in recent RPGs. "While the art style is a return to the classic dark fantasy that many hardcore players grew up with, we're confident the difficulty curve is accessible enough for anyone. There are no rainbows and unicorns in our game, but there is plenty of blood and rare items to collect." With an open-ended and flexible skill and item system, randomised items and random dungeons, the game promises three acts of visceral combat gameplay, with additional <b>...</b>
Path of Exile
Grinding Gear Games
action RPG
action-RPG
RPG
role-palying game
fantasy role-playing
PC game
video game
free-to-play
F2P
gameplay
gaming
games
teaser
trailer