MoCap at EA Sports

Whitecaps FC players, Camilo Sanvezzo and Davide Chiumiento, visit EA Sports for a motion capture session.
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Whitecaps FC players, Camilo Sanvezzo and Davide Chiumiento, visit EA Sports for a motion capture session.
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How do these video games look so real anyway? What's a MoCap suit? Go behind the scenes with the cast of UNCHARTED 2: Among Thieves™ and see the truly amazing process of motion capture in video game entertainment! www.unchartedthegame.com UNCHARTED 2: Among Thieves is a trademark of Sony Computer Entertainment America Inc. Created and developed by Naughty Dog, Inc. (c) 2009 Sony Computer Entertainment America Inc.
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2009 Promotional Documentary of the new VTL classes. The Virtual Theatricality Lab is now offering MoCap classes for students to become a certified "Motion Capture Systems Technician". Learn the new techniques for VFX production of feature films and game design with MoCap! The course work utilizes the Optical MoCap system used for films like "Christmas Carol", "Beowolf", "Avatar", and many more.
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www.youtube.com Click here to watch The Plan: Unreal Engine 3 Machinima How To make Machinima using kinect (Motion Capture Tutorial) A quick demonstration on how the kinect camera can be used in a machinima film pipeline. For more infomation about using the kinect as a motion capture device, check out the links below. DIRECTOR'S CHANNEL: www.youtube.com www.brekel.com http - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This video will show you: How To make Machinima using kinect How to tell stories through videogames How to get on Youtube - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Follow Machinima on Twitter! Machinima twitter.com Inside Gaming twitter.com Machinima Respawn twitter.com Machinima Entertainment, Technology, Culture twitter.com FOR MORE MACHINIMA, GO TO: www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com FOR MORE MMO & RPG GAMEPLAY, GO TO: www.youtube.com Tags: yt:quality=high Kinect motion capture ipi studio brekel mocap "gears of war 3" udk "unreal engine 3" halflife cry engine machinima animation OpenNI NITE skeleton tracking module "Kinect sdk" microsoft xbox mikumiku motionbuilder 3dsmax maya blender pc "3d scanner" david laser "Xbox 360" xbox360 "how to"
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Area Blogs 3ds Max and Motion Builder Workflow (and a bit of Kinect) Downloads: www.brekel.com You will need to download both Brekel Kinect Setup v0.36.exe & Brekel Kinect MoBu Device v0.12.exe
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THIS IS NOT A COMMERCIALLY AVAILABLE PRODUCT This self-contained motion capture suit uses ultrasound to allow the recording of motions in any setting, as opposed to traditional motion capture systems that are confined to a studio. Published in SIGGRAPH 2007. More info (PDF): people.csail.mit.edu
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Example workflow for our markerless, 4D facial motion capture process. Performed using a combination of our 3D and 4D technologies. For more information visit: www.di3d.com
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iClone5 offers the most affordable and intuitive, motion capturing solution in the industry. Now you can simply use your body to control virtual actors, in real-time, with motion smoothing optimizations. Lightspeed your animations and create realistic-looking motions as now you can literally control actors with your body movements.
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Behind the scenes craziness with Crysis Lead Animator Steven Bender in Crytek's MoCap studio in Frankfurt - an insider's peek at the 3D animation and development of gameplay and cut scenes for Crysis.
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The tutorial covers how to use a regular digital camera in order to capture the motion of an actor's face. You will learn how to import and prepare your footage, how to extract the actor's motion and finally how to apply the motion to a 3D character. The introduction will give you a background to motion capture and the techniques presented in the tutorial. You can download an example video from this URL to get started on your own project. www.ericthelander.com
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Gameloft's motion capture session with pro golf players to modelize movements in Real Golf 2011. It makes every character's swing and putt look authentic in the game. Official site: www.gameloft.com Friend us on Facebook www.facebook.com Follow us on Twitter: twitter.com Visit our blog: blog.gameloft.com
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Tech Preview of our markerless, video-based facial motion capture solution. Created by Motek Entertainment - www.motekentertainment.com In collaboration with Dynamixyz - http Modeling/Shading by Ivo Diependaal - www.ivodiependaal.com For more info contact info@motekentertainment.com Note that this one was recorded at 60fps in the infra red spectrum, with the current setup we can go up to 120fps for better tracking of quick motions.
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Just Cause productions and Capcom team up with Hollywood Studios to produce the Cinematics of Resident Evil 5. Here is demonstrated, the use of facial motion capture and ADR, simultaneously with voice acting. Combined with body motion-capture, the end result has a more life-like appeal. The Making of Resident Evil 5, RE5 Collector's Edition Bonus Disk(PS3). Copyright 2008-2009 Capcom, Just Cause productions and Sony Computer Entertainment.
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Just Cause productions and Capcom team up with Hollywood Studios to produce the Cinematics of Resident Evil 5. Here is demonstrated, the process of body motion capture, the translation from mo-cap to 3D visuals, and how the stunts were performed. The Making of Resident Evil 5, RE5 Collector's Edition Bonus Disk(PS3). Copyright 2008-2009 Capcom, Just Cause productions and Sony Computer Entertainment.
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www.captivemotion.com This is a video of CaptiveMotion's new motion capture system Embody. This new technology is able to record motion capture from an unlimited number of sources, there are over 750 being used in this demo. This video shows the power and potential that this new technology has in the world of gaming to allow for extremely detailed performances.

I show you how to do Facial Mocap in blender 2.6 latest trunk version. You can download blender at www.graphicall.org The version of blender I am using contains Cycles, Dynamic Paint, Ocean Simulator, and Motion Tracking. You can download the mocap.blend file here: dragonfire360.com Currently the official release of 2.6 found at www.blender.org does not have these features. That is why you must download it at graphicall.org It will be in the next release of blender 2.61. This is part 1 of 3. This part focuses on modeling a generic face to work with the mocap. The second part deals with Rigging and skinning that face. The third part deals with the actual placing of markers to track mocap. Part 2 here: www.youtube.com Part 3 here: www.youtube.com
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This is raw mocap footage created using iPi Studio. This performance will be used to help us with deformation testing for the Brudders short film. (Note: shown here is the default iPi Desktop Motion Capture rig and model, and not a Brudders character. We'll show the Brudders character models in a future video.) As of this session, iPi Software added shoulder tracking and the ability to capture synchronized video from six Playstation 3 Eye cameras. (We're still using only four cameras here.) Some jittering is still present but I understand the programmers are working on it. Still no head or wrist tracking, but I'm told that head tracking is planned for a future update. One curious problem with this test: during 'the twist' motion, the feet become 'unfixed' and rotate with the body. However, the feet and hips seem to be tracking fairly well during 'the circle walk'. Equipment used for this test: one HP Pavilion Elite computer with an Nvidia Geforce GTX 260 card and a SATA3 secondary drive dedicated to video capture, four Playstation 3 Eye cameras and four active USB repeater cables. With this gear, we were able to easily capture four synchronized streams of 640 x 480 video at 60 fps, fast enough to eliminate most motion blur problems. (Compare with our old equipment used for the Sword Test, which struggled to do four streams at 30 fps.) Calibration with the new computer takes less that 10 minutes, and tracking takes about 2 to 3 seconds per frame. (Tracking speed depends on <b>...</b>

In less than 30 mins see an 8 camera Vicon system with Blade software set up, data captured and imported in to MotionBuilder. Solve a shot in boujou 5 and add a CG character in to live footage. Easy!

Exclusive behind the scenes footage from a MoCap session with the Gibberlings from Allods Online, the subscription-free fantasy MMORPG available now in English, French and German at allods.gpotato.eu Download the game client today at http and register with the gPotato.eu portal to get started! You can get further information on the game at www.facebook.com , twitter.com or visit the Guilds Portal at guilds.en.allods.gpotato.eu
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www.autodesk.com Get a peak at how Blur Studio — best known for creating many of the best game cinematics and trailers in the games industry — uses a modern production pipeline, including Autodesk 3ds Max, MotionBuilder and Softimage, to create stunning 3D animation.
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Take a peak behind the scenes of Underworld: Awakening as Luma Pictures reveals how they used OptiTrack's optical motion capture technology to help animate the film's most notorious monster, the Über Lycan. For more information, visit Luma's customer spotlight on the OptiTrack website: www.naturalpoint.com Also be sure to visit the Luma + OptiTrack studio session on Filter Foundry for more information on Luma's mocap pipeline: www.filterfoundry.com www.filterfoundry.com
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Please see our website www.ipisoft.com for detailed info and software download. Motion capture with Dual-Kinect configuration combines ease of use and flexibility of a single Kinect with power of multi-camera system. With two Kinects animators can accurately capture complex motions including 360-degrees turns. This demo video is captured with iPi Desktop Motion Capture Basic Edition, no manual clean-up.

NAMCO BANDAI Games Europe SAS today released a new developer diary video for Dead to Rights®: Retribution, a ground-up reinvention of the multi-million unit selling crime action series developed by Volatile Games. Dead to Rights: Retribution thrusts players into a mature neo-noir crime drama as hard-boiled vice cop Jack Slate and his trusted canine ally Shadow. The latest dev diary video features a look at the animation and motion capture used in Dead to Rights: Retribution to create the games signature hyper real graphical style. Animation Manager Ben Rackham provides insight on the methodology and approaches to the design process, including his own anecdote about his participation with the mocap it was so intense and involved that he even broke a few of his ribs in the process! Now thats dedication Dead to Rights: Retribution introduces new gameplay elements that unify the third person shooting and brawling genres for a brutal and relentless new action-driven experience. Introducing an innovative new hybrid combat system that seamlessly blends gunplay with hand-to-hand combat and AI partner, the game puts the full combat potential of a highly trained, highly agitated law-enforcement officer into players hands. Dead to Rights: Retribution is now available at your local game stores on PS3 and X360 ! For more information, visit the game's official: - Facebook Page: www.facebook.com - Website: deadtorights.com Check out your local Namco Bandai website for more information <b>...</b>
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Organic Motion unveils the latest work of the R&D team. The team achieved precise full 3D real-time motion capture without any suits or markers. View the results when using Organic Motion's award-winning tracking software, a Kinect sensor and a few webcams. Imagine the possibilities! Follow us on twitter @organicmotion or go to www.organicmotion.com to learn more
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Tutorial video demonstrating how to use a single Xbox 360 Kinect and create motion capture with iPi Soft. The volume might be a bit low sorry. What you need: Kinect + USB and Power Adapter, Decent Computer, Enough space in front of the sensor to show entire body. Downloads: iPi Recorder ipisoft.com iPi Desktop Motion Capture ipisoft.com *In order to use your 30 day trial you will need to create an account on their website.* Credits go out to iPi Soft for giving out their recorder and 30 day trial version to the public. Thanks for watching
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animationhowto.blogspot.com This is the most inexpensive, 2D facial mocap solution that I have found. It only requires a video camera or webcam and After Effects. You can do this at home on your PC.These tutorials are offered for free to help promote my own story telling so please take a moment to see one of my animations at solomation.com. Thanks and I hope your writing goes well! Also check out All my fiction writing/ creative writing videos: creativewritingtutorials.blogspot.com See all my figure drawing tutorials here figuredrawingtip.blogspot.com See all my hand drawn letters tutorials here handletter.blogspot.com See my storyboard tutorials here storyboardtutorials.blogspot.com See my animation and film tutorials here animationhowto.blogspot.com Enjoy!
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Demonstration of generating motion capture data from dense 4D mesh with virtual markers using the simple and effective tools in DI4Dview™. The mesh data was generated by a Dimensional Imaging 4D Capture System. For more information visit www.di3d.com
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This clip demo's the functionality of a rig I built in Maya for editing motion capture data. The animation tools work in the same way as those of a standard hand-animation rig, but this rig allows layering changes over mocap. There are also tools for sticking hands to props and props to hands and animated blending in between.
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Tech Preview of our markerless, video-based facial motion capture solution. Presented as raw data without additional keyframing to show the base quality of tracking/retargeting. Created by Motek Entertainment - www.motekentertainment.com In collaboration with Dynamixyz - http Modeling/Shading by Ivo Diependaal - www.ivodiependaal.com Sound by Israel Kasif - http For more info contact info@motekentertainment.com (No additional keyframing was used to enhance or augment to show base quality of the tracking & rig)
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I show you how to do Facial Mocap in blender 2.6 latest trunk version. You can download blender at www.graphicall.org The version of blender I am using contains Cycles, Dynamic Paint, Ocean Simulator, and Motion Tracking. You can download the mocap.blend file here: dragonfire360.com Currently the official release of 2.6 found at www.blender.org does not have these features. That is why you must download it at graphicall.org It will be in the next release of blender 2.61. This is part 2 of 3. This part focuses on Rigging and skinning The face that was made in part one. The third part deals with the actual placing of markers to track mocap. Part 1 here: www.youtube.com Part 3 here: www.youtube.com
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I just tested a markerless motion capture software called Ipi studio. It uses four Playstation 3 webcams to do motion analisys by pixel tracking. The motion can be exported to various formats. It's quite impressing to see it guess my body position but it is a bit limited: it can track only one body at a time, we can't move too fast and some position are difficult to track (I think when the arms are close to the body for example). But when we know the limitations and use it accordingly I think we can save some time depending on the project we are working on.
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Use the free Processing app KinectToPin to capture Kinect skeletal tracking data for use with the After Effects puppet tool. Part 1: Getting Started: youtu.be Part 2: Motion Capture with KinectToPin: www.youtube.com Part 3: Creating the Puppet Template: www.youtube.com Part 4: Rigging the Digital Puppet: www.youtube.com Required software: OpenNI + PrimeSense Sensor Module: www.openni.org OSCeleton: github.com SimpleOpenNI: code.google.com Processing: processing.org KinectToPin: github.com After Effects CS3+ (CS5+ to use tutorial files) Special Mac note: works in Snow Leopard, may not work in Lion. For more information, visit www.victorianece.com.
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The tutorial covers how to use a regular digital camera in order to capture the motion of an actor's face. You will learn how to import and prepare your footage, how to extract the actor's motion and finally how to apply the motion to a 3D character. Part 1 will show you how to import the footage to After Effects and stabilize the video in order to zero out any unwanted head movement. You can download an example video from this URL to get started on your own project. www.ericthelander.com
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