
No computer needed! The code is very short for a game that's pretty enjoyable to play. This works for TI-83/84's. If you're making it on an 84, the game runs much faster. Not sure if I'll upload part 2, but if I did, it would show a way to check if you win and how to reset your axes/graphs. There's a noticeable slowdown (on the TI-83, not so much on an 84) when you add in a test for if you win, so I often leave it out when I play. Comment if you have questions! If a couple people comment about wanting to see a way to check if you win, I'll upload the 2nd part, otherwise I'll just leave it at this video. (Note- command locations given in [ ]s. They will be given the way I press them, so [2nd Draw right up] is pxl-Test, found under the Draw→Points→7, and [Prgm C] is Menu, option C under Prgm.) Code notes: A is your vertical position, from 0 (top) to 62 (bottom). B is your horizontal position, from 0 (left) to 94(right). C is current direction, with directions as follows: 2 3 4 1 x 5 8 7 6 Because the game uses the draw/graph screen, you have to clear the draw screen, turn off the axes, and make sure it doesn't draw any functions on the screen. This is done in the first 4 lines. To reset your graph screen, just go back to AxesOn [2nd format AxesOn], and FnOn [Vars right up enter enter], and ClrDraw if needed [2nd Draw enter]. The most basic version: ClrDraw [2nd Draw Enter] ClrHome [Prgm right 8] AxesOff [2nd Format move to axesoff] FnOff [Vars right up enter choose FnOff <b>...</b>
Calculator
game
tutorial
without
computer
basic
programming
design
complete
do
it
yourself
simple