GigaVoxels : High Quality Realtime Sparse Voxel Octree Ray-Casting


This video illustrate our GigaVoxels rendering pipeline. It is based on sparse octree ray-casting of very large voxel scenes. Our corresponding I3D research paper can be found here : GigaVoxels: Ray-Guided Streaming for Efficient and Detailed Voxel Rendering artis.imag.fr


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Interactive Indirect Illumination Using Voxel Cone Tracing


We present a novel algorithm to compute indirect lighting in real-time that avoids costly precomputation steps and is not restricted to low frequency illumination. It is based on a hierarchical voxel octree representation generated and updated on-the-fly from a regular scene mesh coupled with an approximate voxel cone tracing that allows a fast estimation of the visibility and incoming energy. Our approach can manage two light bounces for both Lambertian and Glossy materials at interactive framerates (25-70FPS). It exhibits an almost scene-independent performance thanks to an interactive octree voxelization scheme, hereby allowing for complex scenes and dynamic content. More info in our I3D2011 Poster: artis.imag.fr Come to see our talk at Siggraph 2011 in Vancouver ! Tuesday, 9 August 9:00 am - 10:30 am | West Building, Rooms 109/110


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Voxel


A short film made for the inaugural F5 festival in New York (2009).


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Sparse Voxel Octree (SVO) Demo by Jon Olick


This demonstration of real-time sparse voxel octree technology was debut at Siggraph 2008. s08.idav.ucdavis.edu Mirror: jonolick.weebly.com Model by parkparkin.com


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Minecraft: The Voxel Box - Goliath to Dragon's Run


Please rate the video :) Twitter: twitter.com Facebook: www.facebook.com Server Address: thevoxelbox.com Website: www.thevoxelbox.com Your questions answered: www.voxelwiki.com


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Yogscast presents The Voxel Box at Minecon! (Panel Feature)


This video was featured at Minecon in the Yogscast panel! Watch it here: www.youtube.com Thanks to everyone on the server for everything you do! Special thanks to Mexxy for the video! www.youtube.com Recording of livestream: www.youtube.com Music: Glory - Daniel Yount Web: thevoxelbox.com Wiki voxelwiki.com Twitter twitter.com


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Metroid Cubed (NES 3d voxel conversion) video 1: Brinstar


Metroid Cubed is an old project of mine. It was unveiled in 2003, and it's a conversion of the classic and innovative 1986 Nintendo game into volumetric 3d graphics using a voxel sculpting tool I developed. Think of it as rebuilding the whole game using special micro Lego blocks, using the original graphics to choose the colors and shapes. If you have the Shockwave plug-in installed, you can play Metroid Cubed online at: www.qubedstudios.com or homepage.mac.com Look on my page for another version where you can actually rotate the camera.


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C4 Engine Voxel Terrain


C4 Engine Voxel Terrain. Running through the terrain tutorial in 1.5 Beta 1.


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Io -Indie 3d platformer- Voxel Level Editor


iogame.tumblr.com Major overhaul of gameplay in progress! This is step one, the new voxel level editor, making way for fully destructible and editable terrain! Please note that all the textures in this video are placeholders. More videos and information to follow! :) Music; "Deliberate Thought" and "Arid Foothills" by Kevin MacLeod(Incompetech.com) as usual. :D Io is being developed by: Jarl Larsson youtube.com Jesper Oskarsson youtube.com Alexander Brodén youtube.com


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How to Tame Your Dragon: Voxel Box Style


VB players goofing off with the 1.0 Dragons and the VoxelSniper plugin. Enjoy! www.voxelwiki.com web: thevoxelbox.com wiki voxelwiki.com twitter twitter.com


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3D Voxel demo: growing and watering trees


Demo of a small 3d sandbox game using voxels. The resolution is 256x256x256 voxels. The interaction of different matter types is simulated. The view can be rotated and the user can drop in matter of different kinds. You see trees growing on dirt, once seeds hit it. Later trees show rapid growth after being watered.


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Animated Sparse Voxel Octrees: In-depth pt1/3


Part 1/3 of the in-depth explanation of Animated SVOs. Contents: - What are Voxels? - Why are they so cool? The keynote contains scenes from the atomontage engine: - youtube.com/atomontageengine - atomontage.com more info at: bautembach.de Interesting links: - watch?v=M04SMNkTx9E


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3D-Coat Voxel Instancing


The latest 3D-Coat release, 3.5.08 introduced instancing for voxel sculptures. This is just me experimenting with it. You can see from the bottom of the screen the starting object is about 1.5 million triangles by the end there are about 29 million on screen with no additional memory usage.


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Ace of Spades Beta - Voxel Team Shooter


Decided to give Ace of Spades a try... it's a bit rough around the edges yet, but addicting and fun! Looking forward to future versions. :) Get Ace of Spades for free at ace-spades.com


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Procedural Voxel Terrain


More info at: procworld.blogspot.com This is a screen capture of my world generator. Terrain and trees are isosurfaces. Dual contouring is used to generate a mesh with a resolution of one decimeter. The field functions and the mesh extraction run in the GPU using OpenCL. Each surface has material, which is rendered in multiples passes combining perlin noise and preset textures. Global illumination is computed using a hemicube radiosity method. (This will come handy when I later introduce architecture.) Finally, a low resolution mesh is generated and the high frequency mesh is projected into this mesh to preserve the details. A full world scene with a horizon at 5km can be packed in approx 500 cells, each one averaging 200 polygons. That is 100000 polygons total, without accounting for any occlusion or frustum culling.


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Io - Indie 3d platformer, puzzles with voxel based digital clay (Unity3d)


iogame.tumblr.com (Group collaboration) Work in progress. 'Io' is a 3d platformer with an interesting new concept. Digital clay! The player is able to draw three-dimensional clay into the world and utilise this feature to create platforms, dig tunnels and solve puzzles. Developed by: Alexander Brodén (www.youtube.com/user/Mexaprone) Jarl Larsson (www.youtube.com/user/bytegrove) Jesper Oskarsson (www.youtube.com/user/Redien)


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CUDA Voxel Demo (Endless Buddha)


Demo at voxels.blogspot.com


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Procedural Voxel Terrain 2


More info at: procworld.blogspot.com This is a screen capture of my world generator. Terrain and trees are isosurfaces. Dual contouring is used to generate a mesh with a resolution of one decimeter. The field functions and the mesh extraction run in the GPU using OpenCL. Each surface has material, which is rendered in multiples passes combining perlin noise and preset textures. Global illumination is computed using a hemicube radiosity method. (This will come handy when I later introduce architecture.) Finally, a low resolution mesh is generated and the high frequency mesh is projected into this mesh to preserve the details. A full world scene with a horizon at 5km can be packed in approx 500 cells, each one averaging 200 polygons. That is 100000 polygons total, without accounting for any occlusion or frustum culling.


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Minecraft: Touring the Voxel Box with Wellstarbursts And Jomeaga (MC Gameplay/Commentary)


www.youtube.com Click here to watch Minecraft: Ramp Farm Tutorial by Wellstarbursts (MC Gameplay/Tutorial) Minecraft: Touring the Voxel Box with Wellstarbursts And Jomeaga (MC Gameplay/Commentary) Today Jomeaga sacrifices his time to bring us on a delightful tour of his town, Clifton Voxel Box Wiki: www.voxelwiki.com Voxel Box Website: thevoxelbox.com For more music like the kind in the video, visit www.mindthings.net Song: Eve, Sea Frequency - mindthings DIRECTOR'S CHANNEL: www.youtube.com Voxel Box's Youtube Channel: www.youtube.com Directors Twitter: twitter.com - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This Realm video will show you: How to play Mincraft How to craft tools and items How to survive - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Like Machinima Realm on Facebook! facebook.com Enlist in the Respawn Army! therespawnarmy.com FOR MORE MACHINIMA, GO TO www.youtube.com FOR MORE GAMEPLAY, GO TO: www.youtube.com FOR MORE SPORTS GAMEPLAY, GO TO: www.youtube.com FOR MORE MMO & RPG GAMEPLAY, GO TO: www.youtube.com FOR MORE TRAILERS, GO TO: www.youtube.com Tags: yt:quality=high Minecraft "Mine Craft" mmo rpg mmorpg massively multiplayer online role playing game roleplaying multi-player Markus Persson sandbox Alpha beta notch spider spiders skeleton skeletons zombie zombies lumber wood coal stone torch torches workbench crafting square pickaxe pick wood wooden stone shelter survival night machinima <b>...</b>


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Wormed - Voxel Mitosis


Artist: Wormed Track: Voxel Mitosis Album: Planisphaerium


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Animated Sparse Voxel Octrees: Introduction


A short introduction to Animated Sparse Voxel Octrees. More info at: bautembach.de


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Voxel Terrain, part 3


Implemented a level of detail system, including blending between LoD transitions and gap filling at LoD boundaries. Current view distance is 1.3km - that's from camera, so a diameter of 2.6km and a total visible area of 1.6 billion cubic meters at a time. Also added a rudimentary material system, so there's light grass, dark grass, dirt, and rock.


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Animated Sparse Voxel Octrees: In-depth pt 2/3


pt 2/3 of the in-depth video series on animated sparse voxel octrees. Contents: - Why is voxel animation considered not feasible? - How does my animation technique work? Car model by Onno van Braam: - onnovanbraam.com - youtube.com/user/onnovanbraam more info at: bautembach.de


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Animated Sparse Voxel Octrees: In-depth pt 3/3


Part 3/3 of the in-detph series on animated sparse voxel octrees. Contents: - Limitations of my animation technique - Possible use cases for my animation technique The video contains short clips of "Rage", "Crysis" and "Mirror's Edge". More info at: bautembach.de


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Touring The Voxel Box: Panostia


Video Makers Channel: www.youtube.com Wellstarbursts takes us on a tour of Panostia, built by Gavjenks Panostia: www.voxelwiki.com For more great music like the kind in the video, visit www.mindthings.net Songs - Shared Loneliness, Eve The VoxelBox: Web: thevoxelbox.com Wiki VoxelWiki.com


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Procedural Voxel Terrain 3


More info at: procworld.blogspot.com This is a screen capture of my world generator. Terrain and trees are isosurfaces. Dual contouring is used to generate a mesh with a resolution of one decimeter. The field functions and the mesh extraction run in the GPU using OpenCL. Each surface has material, which is rendered in multiples passes combining perlin noise and preset textures. Global illumination is computed using a hemicube radiosity method. (This will come handy when I later introduce architecture.) Finally, a low resolution mesh is generated and the high frequency mesh is projected into this mesh to preserve the details. A full world scene with a horizon at 5km can be packed in approx 500 cells, each one averaging 200 polygons. That is 100000 polygons total, without accounting for any occlusion or frustum culling.


Procedural Voxel Terrain opencl mcepero

Procedural Voxel Terrain 4


Find info at: procworld.blogspot.com This is a screen capture of my world generator. Terrain and trees are isosurfaces. Dual contouring is used to generate a mesh with a resolution of one decimeter. The field functions and the mesh extraction run in the GPU using OpenCL. Each surface has material, which is rendered in multiples passes combining perlin noise and preset textures. Global illumination is computed using a hemicube radiosity method. (This will come handy when I later introduce architecture.) Finally, a low resolution mesh is generated and the high frequency mesh is projected into this mesh to preserve the details. A full world scene with a horizon at 5km can be packed in approx 500 cells, each one averaging 200 polygons. That is 100000 polygons total, without accounting for any occlusion or frustum culling.


Procedural voxel terrain opencl mcepero

Touring The Voxel Box: Triana!


www.youtube.com Click here to watch: The First Voxel Box Tour - Featuring Jomeaga and Clifton! Today Aitren sacrifices his time to bring us on a delightful tour of his town, Triana For more music like the kind in the video, visit www.mindthings.net Song: Aurore - mindthings DIRECTOR'S CHANNEL: www.youtube.com Bonus question: How many times can you find SorrowL? For more information, visit: TheVoxelBox.com http


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1972 Voxel Vectra 0-60mph in 1 second


1972 Voxel Vectra, 2200 HP, 9.3L V8, 0-60 mph in 1 second, 1/4 mile in 7.8 seconds, Cost to Build USD $187000, 100% street legal


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The Voxel Box: Daro Terraformed


Our beginner area; known as the Daro, was recently terraformed with the use of VoxelSniper! The Voxel Box is the best Creative beta minecraft server available to players!


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Voxel Engine Demo using CUDA


Demo at voxels.blogspot.com


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Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation


Efficient Sparse Voxel Octrees - Analysis, Extensions, and Implementation THIS VIDEO IS FOR EDUCATIONAL PURPOSES ONLY AND WILL NOT BE USED TO PROFIT.


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Voxatron - Voxels! Indie! Shoot Things!


Hey guys! There's a new Humble Bundle featuring this new indie game, Voxatron! Check it out below! Official site: www.lexaloffle.com Humble Bundle: www.humblebundle.com Intro music created by WMD (song is Thrones Upon Thrones) - 8bc.org


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Thermite3D Voxel Game Engine


A short clip of rigid bodies interacting with an environment which is being modified in real time. This was recorded from our 2008 tech demo. New videos will hopefully come soon! Please see www.thermite3d.org for more information


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Interactive Ambient Occlusion Using Voxel Cone Tracing


We present a novel algorithm to compute ambient occlusion in real-time based on a sparse voxel octree and a new voxel-based cone tracing. It provides better quality than screen-space approaches and capture long range occlusions. More info in our I3D2011 Poster: artis.imag.fr Come to see our talk at Siggraph 2011 in Vancouver ! Tuesday, 9 August 9:00 am - 10:30 am | West Building, Rooms 109/110


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Sparse Voxel Octree (SVO) Raycasting a high detailed scene


Demo at voxels.blogspot.com .The octree is about 143MB, created from a 1k x 1k x 1k volume (32 bit color). The video was captured on a GTX260 graphics card where the frame-rate has been around 22 to 50 at a resolution of 1024x624 (for HD). The algorithm uses SVO raycasting and is implemented in CUDA.


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The Basics of Terraforming with Voxel Sniper - Archway


I show you the basics of terraforming ( earth-shaping ) with voxel sniper. To install bukkit, voxel sniper and flymod check out my previous tutorials.


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Platform Game Prototype(Unity 3D) - Voxel based digital clay using marching cubes


iogame.tumblr.com An early showcase of a small game project in development by three swedish students. Our goal is to create a puzzle based platformer. An important element of the game is the digital clay(or space clay as we have come to call it). The player will be able to carve and add clay to the world in order to solve puzzles and progress through the game. The clay is generated using a 3d voxel grid , on which we use the marching cubes algorithm to get a polygonal surface. We are currently using Unity 3D and C#. By: Jarl Larsson bytegrove.com - http Alexander Brodén alcabro.com - http Jesper Oskarsson youtube.com


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Cinema 4D - Fire [Voxel Simulation]


Another video of a small, short simulation and render test with the new (beta) plugin "Turbulence 4D" for Cinema 4D by jawset. I think it turned out quite cool :-) In first intance, the goal was to test said plugin. For a long period of time C4D didn't come up with any plugins (PyroCluster sucks donkey-ass, realflow takes ages, it's particles eat up your RAM in seconds and it's nearly uncontrolable) to compute/simulate near-realistic digital fire effects (like FumeFX for 3D Studio or Krakatoa for Maya). I think times have changed... ...What's your opinion ? Simulation: ~5 minutes Rendering: ~10 minutes Intel Core 2 Duo @ 2,2 GHz I'm sorry but I can't show you how to use the plugin, nor can I make a tutorial! DL: jawset.com PS: Please leave me a comment and rate!


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Modifiable Voxel Terrain


Unlike heightmap-based approaches voxels allow to model terrains of any shape. Marching Cubes was implemented for tessellation. Ogre3D is used as rendering engine. This software was developed already 2 years ago for my seminar paper (comparable to bachelor thesis).


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Realtime raytracing with sparse voxel octree


Testing a single dynamic light and reflections


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Voxel Engine


First demo of my voxel engine after a few days of work (and after rewriting it when I moved from XNA to SlimDX for SM4.0 and x64 support). Terrain is made by a diamond square algorithm, the trees (1000 in the scene) are generated on the fly from my own algorithm (it's the same one from my other video about Procedural 3D Trees). It looks pretty nice, however it's a bit low in resolution for the voxels. The area itself is a 1024x128x1024 3D array. I make heavy use of .NET 4.0 TPL library to parallelize stuff to multiple cores, that's why it goes rather smooth. The terrain is a standard diamond-square algorithm described here: gameprogrammer.com , the trees are generated by spawning particles described here: dwight.skyon.be The music is Sonic & Knuckles: Hidden Palace OC ReMix


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Voxel Terrain + Physics


Who here likes running for their lives? For more games visit www.roblox.com


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Minecraft: Nature Bridge Time Warp - Voxel Sniper


a nature bridge made with the voxel box sniper plugin.


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