DOOM SoundTrack - E2M1 by XelTeckon

ALL CREDITS GOES TO XELTECKON! Check out his channel here on youtube for more DOOM remixes!
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XTDoom2 Soundtrack vCyRem - {{Intermission of Doom II}}

Intermission of Doom II www.fileden.com Full Album (Doom) Based on the original Doom Music by the legendary Bobby Prince Remix by Xelteckon xelteckon@gmail.com Get Doom's original soundtrack at: www.mirsoft.info
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XT Duke Nukem II Soundtrack - {Stage 1, 2, 3, 7} -

Remix soundtrack by Xelteckon Duke Nukem 2 game by Apogee, original soundtrack by Robert Prince. Duke Nukem 3D by 3D Realms, Duke theme by Lee Jackson. Duke Nukem 3D gameplay footage captured by Xelteckon. Played with EDuke engine with HRP.
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XTDoom Soundtrack vCyRem - {{Sweet Little Dead Bunny}}

Sweet Little Dead Bunny www.fileden.com Full Album www.mediafire.com Based on the original Doom Music by the legendary Bobby Prince Remix by Xelteckon xelteckon@gmail.com Get Doom's original soundtrack at: www.mirsoft.info
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Unreal Tournament OST - {{Mechanism 8}}

UT - Epic Games Mechanism-8Composed by: Necros -Soundtrack remastered by Xelteckon. Screenshots taken in UT2004 & UT3 Mechanism8 Original www.fileden.com Mechanism8 Remastered www.fileden.com
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XT Raptor Soundtrack - {Stage 7} -

version1 www.fileden.com version2 Remastered www.fileden.com To Download: Right click the link, "Save Link As..." Raptor - Call of The Shadows - Original Soundtrack by Paul Radek, Matt Murphy Remixed by Xelteckon Get the OST: www.mirsoft.info
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Unreal Tournament OST - {{Save Me}} - Alexander Brandon

UT - Epic Games Composed by: Alexander Brandon Originally heard in: Morpheus -Soundtrack remastered by Xelteckon. Screenshots taken in UT2004 Original www.fileden.com Remastered www.fileden.com
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Mortal Kombat OST - Sega Genesis

Mortal Kombat ingame Music Sega Genesis/Megadrive Midway Soundtrack: Title Arena Royal Courtyard Shrine Pit Palace Goro's Lair Bonus Stage Direct SegaGenesis recording, Soundtrack remastered by Xelteckon
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Unreal Tournament OST - {{The Course}} - Michiel van den Bos

UT - Epic Games Composed by: Michiel van den Bos Originally heard in: The Curse -Soundtrack remastered by Xelteckon. Screenshots taken in UT99. The Course Original www.fileden.com The Course Remastered www.fileden.com
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Sonic 3 & Knuckles Soundtrack part(1/5)

- Sonic3 & Knuckles developed by Sega, 1994 - Game on Sega Genesis/Megadrive - Music remastered by Xelteckon -- HQ mp3 -- Sonic & Knuckles Theme: www.fileden.com Selection: www.fileden.com Hydrocity B: www.fileden.com Flying Battery: www.fileden.com Icecap: www.fileden.com Complete 46-tracks collection part1 (29mb rar): www.fileden.com part2 (27mb rar): www.fileden.com
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Unreal Tournament OST - {{Go Down}} - Alexander Brandon

UT - Epic Games Map: Hyperblast II Composed by: Alexander Brandon Originally heard in: Hyberblast, Deck-16 -Soundtrack remastered by Xelteckon. Screenshots taken in UT2004 Original www.fileden.com Remastered www.fileden.com
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Unreal Tournament OST - {{Classic UT Theme}} - Alexander Brandon

UT - Epic Games The Classic UT Menu Theme Composed by: Alexander Brandon Originally heard in: menu -Soundtrack remastered by Xelteckon. Original www.fileden.com Remastered www.fileden.com
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Street Fighter 2 Soundtrack Part-4/8

Street Fighter Soundtrack from 16-bit era. Music from the original Arcade CPS-1, Sega Genesis, and SNES. In my opinion they are all good, and I wouldn't pick one over the other. The Arcade tune definitely has more "oomph" than the other 2, and its instruments fit together better, but its mono & the overall sample rate of the instruments is pretty low-fi. The Genesis version is faithful to the CPS-1: it is mono, it uses synthesized instruments, it has strong+distinct beats if not better; but it seems to lack some harmonics & sounds more jagged, sometimes even ear piercing - simple squarewave+sharp leads are common here... The SNES version is very different from the other 2, it uses sampled instruments so it sounds more "realistic", or modern; the sound quality is much higher than both Arcade+Genesis. The stereo effects also make it sound crisp and "roomy" so its easier on your ears, but the drum set is pretty low-key-weak & doesn't have the punch the arcade/genesis version has. Enjoy ------------------------------------------------------------------------------ Video & background graphic design by Xelteckon. all artworks + music belong to Capcom.
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Street Fighter 2 Soundtrack Part-3/8

Street Fighter Soundtrack from 16-bit era. Music from the original Arcade CPS-1, Sega Genesis, and SNES. In my opinion they are all good, and I wouldn't pick one over the other. The Arcade tune definitely has more "oomph" than the other 2, and its instruments fit together better, but its mono & the overall sample rate of the instruments is pretty low-fi. The Genesis version is faithful to the CPS-1: it is mono, it uses synthesized instruments, it has strong+distinct beats if not better; but it seems to lack some harmonics & sounds more jagged, sometimes even ear piercing - simple squarewave+sharp leads are common here... The SNES version is very different from the other 2, it uses sampled instruments so it sounds more "realistic", or modern; the sound quality is much higher than both Arcade+Genesis. The stereo effects also make it sound crisp and "roomy" so its easier on your ears, but the drum set is pretty low-key-weak & doesn't have the punch the arcade/genesis version has. Enjoy ------------------------------------------------------------------------------ Video & background graphic design by Xelteckon. all artworks + music belong to Capcom.
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Unreal Tournament OST - {{Foregone Destruction}} - Michiel van den Bos

UT - Epic Games Composed by Michiel van den Bos Originally heard in: Facing Worlds -Soundtrack remastered by Xelteckon. Screenshots taken in UT99 Foregone Destruction Original www.fileden.com Foregone Destruction Remastered www.fileden.com
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Street Fighter 2 Soundtrack Part-8/8

Street Fighter Soundtrack from 16-bit era. Music from the original Arcade CPS-1, Sega Genesis, and SNES. In my opinion they are all good, and I wouldn't pick one over the other. The Arcade tune definitely has more "oomph" than the other 2, and its instruments fit together better, but its mono & the overall sample rate of the instruments is pretty low-fi. The Genesis version is faithful to the CPS-1: it is mono, it uses synthesized instruments, it has strong+distinct beats if not better; but it seems to lack some harmonics & sounds more jagged, sometimes even ear piercing - simple squarewave+sharp leads are common here... The SNES version is very different from the other 2, it uses sampled instruments so it sounds more "realistic", or modern; the sound quality is much higher than both Arcade+Genesis. The stereo effects also make it sound crisp and "roomy" so its easier on your ears, but the drum set is pretty low-key-weak & doesn't have the punch the arcade/genesis version has. Enjoy ------------------------------------------------------------------------------ Video & background graphic design by Xelteckon. all artworks + music belong to Capcom.
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Street Fighter 2 Soundtrack Part-6/8

Street Fighter Soundtrack from 16-bit era. Music from the original Arcade CPS-1, Sega Genesis, and SNES. In my opinion they are all good, and I wouldn't pick one over the other. The Arcade tune definitely has more "oomph" than the other 2, and its instruments fit together better, but its mono & the overall sample rate of the instruments is pretty low-fi. The Genesis version is faithful to the CPS-1: it is mono, it uses synthesized instruments, it has strong+distinct beats if not better; but it seems to lack some harmonics & sounds more jagged, sometimes even ear piercing - simple squarewave+sharp leads are common here... The SNES version is very different from the other 2, it uses sampled instruments so it sounds more "realistic", or modern; the sound quality is much higher than both Arcade+Genesis. The stereo effects also make it sound crisp and "roomy" so its easier on your ears, but the drum set is pretty low-key-weak & doesn't have the punch the arcade/genesis version has. Enjoy ------------------------------------------------------------------------------ Video & background graphic design by Xelteckon. all artworks + music belong to Capcom.
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XT Transformers Repaint - {{Leader Optimus Prime}} - Classic Style

Optimus Prime in his classic red & blue. Prime is your rough, down to earth kind of guy, he doesn't need flashy flames to be cool. An average red truck you often see on the road is a better disguise anyway =) Check out my TF photobucket for Hi-Res photos: s203.photobucket.com Music: Black Lab's Transformers Instrumental
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2D-Animation - {Starscream stopmo} -

Designed by Xelteckon, 2007 total time spent: ~3hrs
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Super Street Fighter 2 Turbo OST Part-1

These soundtracks are from the PC version of Super Street Fighter II Turbo, they're pretty neat so enjoy =) playlist: Intro, Title Character selection, Ryu, Honda, Blanka SuperStreetFighter2Turbo PC by Capcom & Eurocom
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Street Fighter 2 Soundtrack Part-5/8

Street Fighter Soundtrack from 16-bit era. Music from the original Arcade CPS-1, Sega Genesis, and SNES. In my opinion they are all good, and I wouldn't pick one over the other. The Arcade tune definitely has more "oomph" than the other 2, and its instruments fit together better, but its mono & the overall sample rate of the instruments is pretty low-fi. The Genesis version is faithful to the CPS-1: it is mono, it uses synthesized instruments, it has strong+distinct beats if not better; but it seems to lack some harmonics & sounds more jagged, sometimes even ear piercing - simple squarewave+sharp leads are common here... The SNES version is very different from the other 2, it uses sampled instruments so it sounds more "realistic", or modern; the sound quality is much higher than both Arcade+Genesis. The stereo effects also make it sound crisp and "roomy" so its easier on your ears, but the drum set is pretty low-key-weak & doesn't have the punch the arcade/genesis version has. Enjoy ------------------------------------------------------------------------------ Video & background graphic design by Xelteckon. all artworks + music belong to Capcom.
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Street Fighter 2 Soundtrack Part-7/8

Street Fighter Soundtrack from 16-bit era. Music from the original Arcade CPS-1, Sega Genesis, and SNES. In my opinion they are all good, and I wouldn't pick one over the other. The Arcade tune definitely has more "oomph" than the other 2, and its instruments fit together better, but its mono & the overall sample rate of the instruments is pretty low-fi. The Genesis version is faithful to the CPS-1: it is mono, it uses synthesized instruments, it has strong+distinct beats if not better; but it seems to lack some harmonics & sounds more jagged, sometimes even ear piercing - simple squarewave+sharp leads are common here... The SNES version is very different from the other 2, it uses sampled instruments so it sounds more "realistic", or modern; the sound quality is much higher than both Arcade+Genesis. The stereo effects also make it sound crisp and "roomy" so its easier on your ears, but the drum set is pretty low-key-weak & doesn't have the punch the arcade/genesis version has. Enjoy ------------------------------------------------------------------------------ Video & background graphic design by Xelteckon. all artworks + music belong to Capcom.
street fighter turbo champion edition arcade cps-1 sega genesis megadrive super nintendo snes capcom retro gaming music soundtrack ending chunli dhalsim zangief blanka xelteckon
XT Transformers Repaint - {{Voyager Optimus Prime}} - Classic Style

Optimus Prime in his classic red & blue. Prime is your rough, down to earth kind of guy, he doesn't need flashy flames to be cool. An average red truck you often see on the road is a better disguise anyway =) Check out my TF photobucket for Hi-Res photos: s203.photobucket.com Music: Black Lab's Transformers Instrumental
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XT Transformers Repaint - {{ROTF Optimus Prime}} - Classic Color Scheme

Hey all its been a while! I recently got some time off from my other projects so I picked up a RotF Prime to repaint, in his classic colors of course. This is my 4th repaint and it has taken me about 3 weeks to complete, the longest time I've worked on a TF. I mostly airbrushed the main body and used standard art needle brushes for detailing/weathering. The figure has 4 shades of metal, 2 red, 2 blue, gold, copper, and a few shades of umber and black for weathering (slightly, just enough to make the pieces stand out). The paint was sealed with modelmaster clear & future. Optimus is your rough, down to earth kind of guy, he doesn't need flashy flames to be cool. An average red truck you often see on the road is a better disguise anyway =) Hi-Res photos in my Photobucket - s203.photobucket.com
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